Rogue

Style and grace

When you fight with style and grace ask:

  • Can you move unconstrained?
  • Are you weilding nimble weaponry?
  • Are you lighter and quicker than them?

Roll 1d6 for each 'yes' and choose 1 for each hit:

  • Inflict precise harm
  • Impress, frighten, or confuse them
  • Create and opportunity for escape
  • Avoid suffering harm
  • Avoid a tough spot
  • Avoid a turn for the worse

Sneak attack

When you attack from obscurity ask:

  • Is your target unaware of your presense?
  • Are you able to wait for the best opportunity?
  • Did you have plenty of time to prepare?

Roll 1d6 for each 'yes' and choose 1 for each hit:

  • Inflict any possible harm
  • Impress, frighten, or stun them
  • Incapasitate them

Risk ideas:

  • Suffer harm
  • Get caught and recognized

Roguish charm

When you seduce, bluff, manipulate or lie roll with +1 die.

Mark

When you (Comprehend)[../common-moves.md#comprehend] you may spend a hit on:

  • Who here is hiding wealth?
  • Who here keeps valuable secrets?
  • Who here is aware of me?