Rogue
Style and grace
When you fight with style and grace ask:
- Can you move unconstrained?
- Are you weilding nimble weaponry?
- Are you lighter and quicker than them?
Roll 1d6 for each 'yes' and choose 1 for each hit:
- Inflict precise harm
- Impress, frighten, or confuse them
- Create and opportunity for escape
- Avoid suffering harm
- Avoid a tough spot
- Avoid a turn for the worse
Sneak attack
When you attack from obscurity ask:
- Is your target unaware of your presense?
- Are you able to wait for the best opportunity?
- Did you have plenty of time to prepare?
Roll 1d6 for each 'yes' and choose 1 for each hit:
- Inflict any possible harm
- Impress, frighten, or stun them
- Incapasitate them
Risk ideas:
- Suffer harm
- Get caught and recognized
Roguish charm
When you seduce, bluff, manipulate or lie roll with +1 die.
Mark
When you (Comprehend)[../common-moves.md#comprehend] you may spend a hit on:
- Who here is hiding wealth?
- Who here keeps valuable secrets?
- Who here is aware of me?